Personen mit Par
Name |
Ist AutorIn von |
wird erwähnt in |
---|---|---|
Paracelcus | ||
Denise Paranomos-Widmer |
Leitideen der Medienpädagogik (1993) | Siehe Leitideen der Medienpädagogik (1993) |
Krishna Parashar |
Taking Advantage of Scale by Analyzing Frequent Constructed-Response, Code Tracing Wrong Answers (2017) (erschienen in ICER 2017) | |
Manish Parashar |
NSF/IEEE-TCPP curriculum initiative on parallel and distributed computing (2011) (erschienen in SIGCSE 2011) | |
Ian Parberry |
The art and science of game programming (2006) Digital gaming as a vehicle for learning (2006) Experience with an industry-driven capstone course on game programming (2005) (erschienen in SIGCSE 2005) | |
Olivier Parchet |
Integrating CSCW in a cooperative learning environment to teach information systems (1996) (erschienen in ITiCSE 1996) | |
Ilka Parchmann |
Auf dem Weg zu einer Allgemeinen FachdidaktikWahr (2017) Lehrerarbeit in Lerngemeinschaften (2004) (erschienen in Naturwissenschaftsdidaktik und Lehrerinnen- und Lehrerbildung) Ansätze zur Berücksichtigung von Lernervorstellungen in Lehrtexten und Schulbüchern zum kontextorientierten Lernen (2010) | |
Zachary A. Pardos |
AutoQuiz (2018) (erschienen in SIGCSE 2018) | |
Lisa Pardy |
Deutschunterricht 4.0Wahr (2019) | Siehe Deutschunterricht 4.0Wahr (2019) |
Pedro Paredes Barragán |
An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (2022) | Siehe An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (2022) |
Cristóbal Pareja-Flores |
The locker metaphor to teach dynamic memory (1997) (erschienen in SIGCSE 1997) Visual HIPE (1997) A gentle introduction to mutual recursion (2008) (erschienen in ITiCSE 2008) Graphical visualization of the evaluation of functional programs (1996) (erschienen in ITiCSE 1996) | |
Roy P. Pargas |
Laptops in the classroom (2003) (erschienen in SIGCSE 2003) Using ink to expose students' thought processes in CS2/CS7 (2009) (erschienen in SIGCSE 2009) Teaching data structures with BeSocratic (abstract only) (2013) (erschienen in SIGCSE 2013) What were they thinking? (2009) (erschienen in ITiCSE 2009) Tournament play in CS1 (1997) (erschienen in SIGCSE 1997) GraphPad (2009) (erschienen in ITiCSE 2009) Things are clicking in computer science courses (2006) | |
Behrooz Parhami |
A puzzle-based seminar for computer engineering freshmen (2008) (erschienen in Computer Science Education 4/2008) | |
Jennifer Parham-Mocello |
Story Programming (2019) Analysis of the Difference in Designs between CS 1 and CS 2 Students (2018) (erschienen in SIGCSE 2018) | |
Tapan Parikh |
GLIDE (Git-Learning IDE; Integrated Development Environment) (2018) (erschienen in SIGCSE 2018) | |
Eli Pariser |
The Filter BubbleWahr (2011) | Siehe The Filter BubbleWahr (2011) |
Dawn Parisi |
Schwangerschaft & GeburtWahr (2007) | Siehe Schwangerschaft & GeburtWahr (2007) |
Babette Park |
Emotionen beim Lernen mit Multimedia (2018) | Siehe Emotionen beim Lernen mit Multimedia (2018) |
Bokmi Park |
An exploratory study on Happiness from Happiness Education for Teacher (2018) | Siehe An exploratory study on Happiness from Happiness Education for Teacher (2018) |
Enno Park |
Unsere demokratische Internetprothese (2017) | Siehe Unsere demokratische Internetprothese (2017) |
Eunhong Park |
Ist Lernen steuerbar?Wahr | Siehe Ist Lernen steuerbar?Wahr |
Jack Park |
XML Topic MapsWahr (2002) Bringing Knowledge Technologies to the Classroom | |
Jeho Park |
Redesigning a Software Development Course as a Preparation for a Capstone (2019) (erschienen in SIGCSE 2019) | |
John C. Park |
Serious Games (2006) (erschienen in Educause Quarterly 3/2006) Developing Technology Policies for Effective Classroom Practice (2007) | |
JongEun Park |
Development of an Integrated Informatics Curriculum for K-12 in Korea (2006) (erschienen in Informatics Education - The Bridge between Using and Understanding Computers) | |
Joon Sung Park |
Generative Agents: Interactive Simulacra of Human Behavior (2023) | Siehe Generative Agents: Interactive Simulacra of Human Behavior (2023) |
Taejung Park |
Development of Instructional Design Strategies for a Physical Computing Program to Enhance Creative Problem Solving (2018) | Siehe Development of Instructional Design Strategies for a Physical Computing Program to Enhance Creative Problem Solving (2018) |
Thomas H. Park |
Learning web development (2011) Towards a taxonomy of errors in HTML and CSS (2013) Assessing and enhancing computational literacy in basic web development (2012) Understanding Learning Curves and Trajectories in CSS Layout (2019) (erschienen in SIGCSE 2019) | |
Yeonjeong Park |
A Pedagogical Framework for Mobile Learning (2011) | Siehe A Pedagogical Framework for Mobile Learning (2011) |
Youngchoon Park |
A comprehensive curriculum for IT education and workforce development (2001) (erschienen in SIGCSE 2001) | |
Beverly Park Woolf |
Building Knowledge-Based Tutors (1992) (erschienen in ICCAL '92) | |
Zolltan Parkas |
Kontrollierte User (2019) | Siehe Kontrollierte User (2019) |
Andrew Parker |
The Hidden Power of Social NetworksWahr (2004) | Siehe The Hidden Power of Social NetworksWahr (2004) |
Brenda C. Parker |
A system-based sequence of closed labs for computer systems organization (1996) (erschienen in SIGCSE 1996) | |
Geoffrey G. Parker |
Platform RevolutionWahr (2018) | Siehe Platform RevolutionWahr (2018) |
Guy Parker |
Modernising education and trainingWahr (2010) | Siehe Modernising education and trainingWahr (2010) |
Helen Parker |
Campus-based industrial software projects (1999) (erschienen in ITiCSE 1999) Keeping Our Customers Happy (1999) (erschienen in Computer Science Education 3/1999) | |
Jason Parker |
Egocentrism Over E-Mail (2005) | Siehe Egocentrism Over E-Mail (2005) |
Jeff Parker |
Laboratories in the Computer Science Curriculum (1990) (erschienen in Computer Science Education 3/1990) | |
Karen Parker |
Improving Effectiveness of CS Teacher Professional Development (Abstract Only) (2017) (erschienen in SIGCSE 2017) | |
Kenneth W. Parker |
An entry-level course in computational engineering and science (1995) (erschienen in SIGCSE 1995) | |
Kevin R. Parker |
Wiki as a Teaching Tool (2007) | Siehe Wiki as a Teaching Tool (2007) |
Miranda C. Parker | Siehe Miranda C. Parker | Siehe Miranda C. Parker |
Rick Parker |
Studying Professional Identity in Software Engineering (2017) (erschienen in ICER 2017) | |
Sally Parkes |
Electronic [re]constitution of groups (2006) (erschienen in International Journal of Computer-Supported Collaborative Learning, Volume 1) | |
Jack Parkinson |
Investigating the Relationship Between Spatial Skills and Computer Science (2018) Exploring Spatial Skills and Computing in Primary and Secondary Education (2019) What does Space look like in CS? Mapping out the Relationship between Spatial Skills and CS Aptitude (2022) (erschienen in ICER 2022) Investigating Spatial Skills in Computing Education (2020) (erschienen in ICER 2020) Improving Computational Thinking with Spatial Skills Development in Primary School (2023) (erschienen in WIPSCE '23) Pass Rates in STEM Disciplines Including Computing (2019) (erschienen in ITiCSE 2019) Devising Work-based Learning Curricula with Apprentice Research Software Engineers (2019) (erschienen in ITiCSE 2019) Experience Report (2019) (erschienen in ITiCSE 2019) |
|
Dee Parks |
Effective internet education (2002) (erschienen in SIGCSE 2002) | |
Dolores A. Parks |
Early participation of CS students in research (2011) (erschienen in SIGCSE 2011) | |
Nick Parlante | Siehe Nick Parlante | Siehe Nick Parlante |
Kurt Pärli |
Sterben und Erben in der digitalen WeltWahr (2013) | Siehe Sterben und Erben in der digitalen WeltWahr (2013) |
Mary Ann Parlin |
Taking Activity-Goal Alignment into Open-Ended Environments (2012) | Siehe Taking Activity-Goal Alignment into Open-Ended Environments (2012) |
Niki Parmar |
Attention Is All You Need (2023) | Siehe Attention Is All You Need (2023) |
David Lorge Parnas |
Stop the Numbers Game (2007) | Siehe Stop the Numbers Game (2007) |
Peter Parnes |
Introducing Programming and Digital Competence in Swedish K-9 Education (2017) Computing at School in Sweden - Experiences from Introducing Computer Science within Existing Subjects (2015) | |
Elisabetta Parodi |
Pathway recommendation based on a pedagogical ontology and its implementation in moodle (2014) (erschienen in DeLFI 2014) | |
John H. Parr |
Laboratories for an undergraduate course in data communications and networks (1987) (erschienen in SIGCSE 1987) | |
Judy M. Parr |
Revisiting and reframing use | Siehe Revisiting and reframing use |
Gonzalo Parra |
A Context-Aware Service Oriented Framework for Finding, Recommending and Inserting Learning Objects (2006) (erschienen in Innovative Approaches for Learning and Knowledge Sharing) | |
Enikö Parragne |
Persönliche Geräte ans SchulnetzWahr (2013) | Siehe Persönliche Geräte ans SchulnetzWahr (2013) |
Gabriel Parriaux |
ISSEP 2023, Local ProceedingsWahr (2023) Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in EducationWahr (2023) Computer Science in the Eyes of Its Teachers in French-Speaking Switzerland (2016) Design and Analysis of a Disciplinary Computer Science Course for Pre-service Primary Teachers (2022) A Case Study on the Effect of Using an Anchored-Discussion Forum in a Programming Course (2018) | |
Julian Parris |
How we teach impacts student learning (2013) (erschienen in SIGCSE 2013) | |
Alicia Parrish |
What do NLP researchers believe? (2022) | Siehe What do NLP researchers believe? (2022) |
Allen Parrish |
Bringing Up Cybersecurity Degree Programs (2018) (erschienen in SIGCSE 2018) Data Science Education (2019) (erschienen in ITiCSE 2019) | |
Allen S. Parrish |
Binary software components in the undergraduate computer science curriculum (2001) (erschienen in SIGCSE 2001) | |
Patrick Parrish |
Plotting a Learning Experience (2007) (erschienen in Handbook of Visual Languages for Instructional Design) | |
Shane Parrish |
The Great Mental ModelsWahr (2019) | Siehe The Great Mental ModelsWahr (2019) |
James Parrish Jr. |
Using the imagine cup SDI as the foundation for computer science capstone projects (2010) (erschienen in SIGCSE 2010) | |
Cora Parrisius |
Gleiche Wirkung in jedem Klassenzimmer? (2022) | Siehe Gleiche Wirkung in jedem Klassenzimmer? (2022) |
Alex Parry |
Investigating the relationship between programming and natural languages within the primm framework (2020) | Siehe Investigating the relationship between programming and natural languages within the primm framework (2020) |
Douglas A. Parry |
A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use | Siehe A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use |
Dale Parsons |
The 'Art' of Programming (2017) (erschienen in ICER 2017) Parson's Programming Puzzles (2006) |
|
David Parsons |
Innovative Mobile LearningWahr (2009) | Siehe Innovative Mobile LearningWahr (2009) |
Talcott Parsons |
Sozialstruktur und die symbolischen Tauschmedien (1999) (erschienen in Kursbuch Medienkultur) | |
Sara Parsowith |
Experience in Building a Cooperative Distributed Organization (1998) | Siehe Experience in Building a Cooperative Distributed Organization (1998) |
Tiina Partanen |
Learning programming online (2016) (erschienen in Koli Calling 2016) | |
Christian Parth |
Olpe ist down (2024) | Siehe Olpe ist down (2024) |
Hadi Partovi |
Computer Science and PISA 2021 (2019) | Siehe Computer Science and PISA 2021 (2019) |
Derek Partridge |
The Seductive ComputerWahr (2010) | Siehe The Seductive ComputerWahr (2010) |
Marika Parviainen |
Bebras Challenge in a Learning Analytics Enriched Environment (2022) | Siehe Bebras Challenge in a Learning Analytics Enriched Environment (2022) |
Jyoti Parwatikar |
The open network laboratory (2006) | |
Peter Parycek |
(Un)berechenbar?Wahr (2018) | Siehe (Un)berechenbar?Wahr (2018) |
Noam Parzanchevski |
In-Depth Feedback on Programming Assignments Using Pattern Recognition and Real-Time Hints (2019) (erschienen in ITiCSE 2019) |
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