logical problem logical problem
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Logical problems tend to be abstract tests of reasoning that puzzle the learner. They are used to assess mental acuity, clarity, and logical reasoning.
Von Jane Howland, David H. Jonassen, Rose M. Marra, Joi Moore im Buch Learning to Solve Problems with Technology (2nd ed.) (2003) im Text Problem Solving Is Meaningful Learning auf Seite 21Logical problems tend to be abstract tests of reasoning that puzzle the
learner. They are used to assess mental acuity, clarity, and logical reasoning.
Von David H. Jonassen im Text Toward a Design Theory of Problem Solving (2000) Logic problems tend to be abstract tests of logic that puzzle the learner.
They are used to assess mental acuity, clarity, and logical reasoning.
Classic games such as missionaries and cannibals or tower of Hanoi
challenge learners to find the most efficient (least number of moves)
sequence of action. Rubik’s Cube was a popular game in the 1970s
requiring the user to rotate the rows and columns of a threedimensional
cube to form patterns. In each of these “problems,” there
is a specific method of reasoning that will yield the most efficient
solution. It is up to the learner to discover that method. Research
has shown that the ability to solve these problems does not transfer
to other kinds of problems (Hayes & Simon, 1977; Reed, Ernst, &
Banerji, 1974).
Von David H. Jonassen im Buch Learning to Solve Problems (2010) im Text How das Problem Solving Vary? auf Seite 12Bemerkungen
Few if any logical problems are embedded in any common situation, making them necessarily more abstract and therefore less transferable.
Von David H. Jonassen im Buch Learning to Solve Problems (2010) im Text How das Problem Solving Vary? Logic problems
have been the focus of considerable psychological research. However,
the usefulness of that research to instructional design is limited by their
lack of relevance to education or training.
Von David H. Jonassen im Buch Learning to Solve Problems (2010) im Text How das Problem Solving Vary? auf Seite 13Few if any logical problems are embedded in any authentic context, making them necessarily more abstract and therefore less transferable. Logic problems have been the focus of considerable laboratory-based psychological research. However, the usefulness of that research to instructional design is limited by the lack of ecological validity.
Von David H. Jonassen im Text Toward a Design Theory of Problem Solving (2000) Verwandte Objeke
Verwandte Begriffe (co-word occurance) | designs problemdesigns problem(0.36), strategic performance problemstrategic performance problem(0.29), rule-using problemrule-using problem(0.24), diagnosis-solution problemdiagnosis-solution problem(0.24), troubleshooting problemtroubleshooting problem(0.18), decision making problemdecision making problem(0.16), case analysis problemcase analysis problem(0.13), story problemstory problem(0.1), algorithmic problemalgorithmic problem(0.09) |
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5 Erwähnungen
- The mystery of consciousness (John R. Searle) (1997)
- Toward a Design Theory of Problem Solving (David H. Jonassen) (2000)
- Learning to Solve Problems with Technology (2nd ed.) - A Constructivist Perspective (David H. Jonassen, Jane Howland, Joi Moore, Rose M. Marra) (2003)
- 2. Problem Solving Is Meaningful Learning (Jane Howland, David H. Jonassen, Rose M. Marra, Joi Moore)
- Learning to Solve Problems - An Instructional Design Guide (David H. Jonassen) (2004)
- Learning to Solve Problems - A Handbook for Designing Problem-Solving Learning Environments (David H. Jonassen) (2010)