Diese Seite wurde seit 2 Jahren inhaltlich nicht mehr aktualisiert.
Unter Umständen ist sie nicht mehr aktuell.
Zusammenfassungen
Von Beat Döbeli Honegger, erfasst im Biblionetz am 14.08.2007
The MIT Media Laboratory and UCLA propose to develop and study a new networked, mediarich
programming environment, designed specifically to enhance the development of
technological fluency at after-school centers in economically-disadvantaged communities.
This project will build on our research team’s previous experience and success in two areas: the
development of innovative programming environments for youth, and development of innovative
informal-learning centers for inner-city youth. Our team’s research on “programmable bricks”
has been commercialized as LEGO MindStorms, used by millions of youth around the world.
Members of our research team co-founded the Computer Clubhouse project, a network of afterschool
learning centers for youth from economically-disadvantaged communities. The
Clubhouse network has expanded to 75 sites in 14 countries, with 20,000 youth members, and it
received the prestigious Peter Drucker Award for Nonprofit Innovation.
In our proposed project, we bring together these two themes to develop a new programming environment (to be called Scratch) that is grounded in the practices and social dynamics of Computer Clubhouses. Just as LEGO MindStorms added programmability to an activity deeply rooted in youth culture (building with LEGO bricks), Scratch will add programmability to the media-rich and network-based activities that are most popular among Clubhouse youth. Taking advantage of the extraordinary processing power of current computers, Scratch will support new programming paradigms and activities that were previously infeasible, making it much better positioned to succeed than previous initiatives to introduce programming to youth.
We expect that the use of Scratch at Computer Clubhouses will serve as a model for other afterschool centers in economically-disadvantaged communities, demonstrating how informallearning settings can support the development of technological fluency, enabling young people to design and program projects that are meaningful to themselves and their communities.
Von Mitchel Resnick, Yasmin B. Kafai, John Maeda im Text A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities (2003) In our proposed project, we bring together these two themes to develop a new programming environment (to be called Scratch) that is grounded in the practices and social dynamics of Computer Clubhouses. Just as LEGO MindStorms added programmability to an activity deeply rooted in youth culture (building with LEGO bricks), Scratch will add programmability to the media-rich and network-based activities that are most popular among Clubhouse youth. Taking advantage of the extraordinary processing power of current computers, Scratch will support new programming paradigms and activities that were previously infeasible, making it much better positioned to succeed than previous initiatives to introduce programming to youth.
We expect that the use of Scratch at Computer Clubhouses will serve as a model for other afterschool centers in economically-disadvantaged communities, demonstrating how informallearning settings can support the development of technological fluency, enabling young people to design and program projects that are meaningful to themselves and their communities.
Dieser Text erwähnt ...
Personen KB IB clear | Committee on Information Technology Literacy , Alan Kay , Seymour Papert | |||||||||||||||||||||||||||
Fragen KB IB clear | Welche Ausbildung wird in der Informationsgesellschaft benötigt? | |||||||||||||||||||||||||||
Begriffe KB IB clear | AgentSheets , Innovationinnovation , LEGO Mindstorms , Lernenlearning , Programmierenprogramming , Scratch , Squeak | |||||||||||||||||||||||||||
Bücher |
| |||||||||||||||||||||||||||
Texte |
|
Dieser Text erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | AgentCubes |
Tagcloud
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
4 Erwähnungen
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
Volltext dieses Dokuments
A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities: Artikel als Volltext (: , 62 kByte; : 2021-03-21) |
Anderswo suchen
Beat und dieser Text
Beat hat Dieser Text während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.