Zusammenfassungen

Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Dieses Buch erwähnt ...
![]() Personen KB IB clear | Frederick P. Brooks , Lee Martin , Sherry Turkle | |||||||||||||||||||||||||||
![]() Begriffe KB IB clear | AgentSheets
, Bildungeducation (Bildung)
, computational participation
, computational thinkingcomputational thinking
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Dieses Buch erwähnt vermutlich nicht ... 
![]() Nicht erwähnte Begriffe | AgentCubes, Digitalisierung, LehrerIn, Schule, Unterricht |
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Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
2 Erwähnungen 
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
Co-zitierte Bücher
Volltext dieses Dokuments
![]() | Connected Gaming: Gesamtes Buch als Volltext (![]() |
![]() | Connected Gaming: Gesamtes Buch als Volltext (![]() ![]() |
Bibliographisches 
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.