Peer Pedagogies on Digital PlatformsLearning with Minecraft Let's Play Videos
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Zusammenfassungen
How a popular entertainment genre on YouTube—Let's Play videos created by Minecraft players—offers opportunities for children to learn from their peers.
Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogies—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.
Von Klappentext im Buch Peer Pedagogies on Digital Platforms (2020) Every day millions of children around the world watch video gameplay on YouTube in the form of a popular entertainment genre known as Let's Play videos. These videos, which present a player's gameplay and commentary, offer children opportunities for interaction and learning not available in traditional television viewing or solo video gameplay. In this book, Michael Dezuanni examines why Let's Play videos are so appealing to children, looking in particular at videos of Minecraft gameplay. He finds that a significant aspect of the popularity of these videos is the opportunity for knowledge and skill exchange.
Focusing on Let's Play practices, the videos themselves, and fans' responses, Dezuanni argues that learning takes place through what he terms peer pedagogies—a type of nonhierarchical learning that is grounded in the personal relationships fans and players feel toward one another. Moreover, the Let's Play platform is part of a larger digital ecosystem that enables children to learn from one another in unique ways. Dezuanni explores how Let's Players enable learning opportunities, examining digital literacies, the Let's Play genre, and peer pedagogies. He then presents case studies of three successful family-friendly Let's Players of Minecraft: Stampylonghead, StacyPlays, and KarinaOMG, microcelebrities in a microindustry. Dezuanni analyzes the specific practices and characteristics of these players, paying particular attention to how they create opportunities for peer pedagogies to emerge.
Dieses Buch erwähnt ...
Personen KB IB clear | Sonja Baumer , Matteo Bittanti , danah boyd , Rachel Cody , Ola Erstad , J. P. Gee , Becky Herr-Stephenson , Heather Horst , Mizuko Ito , Henry Jenkins , Patricia G. Lange , Jean Lave , Dilan Mahendran , Katynka Z. Martínez , Nick Montfort , Zizi Papacharissi , Seymour Papert , C.J. Pascoe , Dan Perkel , Robert Putnam , Mitchel Resnick , Laura Robinson , Donald A. Schön , Julian Sefton-Green , Christo Sims , Lisa Tripp , Sherry Turkle , Lew Semjonowitsch Vygotsky , Etienne Wenger | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Computerspielecomputer game , Digitalisierung , Kinderchildren , Lernenlearning , Minecraft , Spielgame , YouTube | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nicht erwähnte Begriffe | Bildung, Eltern, LehrerIn, Schule, Unterricht |
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Peer Pedagogies on Digital Platforms: Gesamtes Buch als Volltext | |
Peer Pedagogies on Digital Platforms: Gesamtes Buch als Volltext (: , 7600 kByte) |
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Beat und dieses Buch
Beat hat dieses Buch erst in den letzten 6 Monaten in Biblionetz aufgenommen. Er hat dieses Buch einmalig erfasst und bisher nicht mehr bearbeitet. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.