Engaging girls in computer sciencegender differences in attitudes and beliefs about learning scratch and python
Christina Zdawczyk, Keisha Varma
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Zusammenfassungen
Background and Context: A continued gender disparity has driven
a need for effective interventions for recruiting girls to computer
science. Prior research has demonstrated that middle school
girls hold beliefs and attitudes that keep them from learning computer
science, which can be mitigated through classroom design.
Objective: This study investigated whether programming environment design has a similar effect, to assess the potential utility of block-based programming (Scratch) for recruiting girls to computer science compared to traditional text-based programming (Python).
Method: One hundred and eighty-seven upper elementary and middle school students were surveyed to understand stereotype concern, sense of belonging, interest, and self-efficacy at baseline and after being shown each programming environment.
Findings: Results indicated that stereotype concern was high for girls across all three conditions. Significantly more girls than boys showed interest in learning computer science in Scratch compared to Python. Belonging, interest, and self-efficacy were inter-correlated for both genders.
Implications: Although girls demonstrated low self-efficacy across all conditions, more girls showed interest in learning to program through Scratch. Additionally, both girls and boys demonstrated higher self-efficacy in Scratch than in Python. This suggests that using block-based programming languages may be effective for recruiting girls to study computer science.
Von Christina Zdawczyk, Keisha Varma im Text Engaging girls in computer science (2022) Objective: This study investigated whether programming environment design has a similar effect, to assess the potential utility of block-based programming (Scratch) for recruiting girls to computer science compared to traditional text-based programming (Python).
Method: One hundred and eighty-seven upper elementary and middle school students were surveyed to understand stereotype concern, sense of belonging, interest, and self-efficacy at baseline and after being shown each programming environment.
Findings: Results indicated that stereotype concern was high for girls across all three conditions. Significantly more girls than boys showed interest in learning computer science in Scratch compared to Python. Belonging, interest, and self-efficacy were inter-correlated for both genders.
Implications: Although girls demonstrated low self-efficacy across all conditions, more girls showed interest in learning to program through Scratch. Additionally, both girls and boys demonstrated higher self-efficacy in Scratch than in Python. This suggests that using block-based programming languages may be effective for recruiting girls to study computer science.
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Personen KB IB clear | Albert Bandura , Lecia Barker , Kimberly Kalahar , Colleen M. Lewis , Yoshiaki Matsuzawa , Charlie McDowell , Takashi Ohata , Sanshiro Sakai , Manabu Sugiura | |||||||||||||||||||||||||||||||||||||||||||||
Aussagen KB IB clear | Blockbasierte Sprachen haben den Ruf, nicht echtes Programmieren zu ermöglichen
Der Frauenanteil in der Informatik ist klein. | |||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | blockbasierte Programmierumgebungenvisual programming language , GenderGender , high ceiling , Informatikcomputer science , Informatik-Unterricht (Fachinformatik)Computer Science Education , MINTscience, technology, engineering, mathematics , Motivationmotivation , Programmierenprogramming , Programmiersprachenprogramming languages , Python , Scratch , Selbstwirksamkeitself efficacy , textbasierte Programmiersprachen | |||||||||||||||||||||||||||||||||||||||||||||
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Nicht erwähnte Begriffe | Informatik-Didaktik, Informatikunterricht in der Schule, low floor, wide walls |
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- Informatikunterricht: Meh als Word, imfall! (Christina Utzinger) (2023)
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