Computer Science unplugged ...off-line activities and games for all ages
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Zusammenfassungen
Many important topics in computer science can be taught without using computers at all. This
book unplugs computer science by providing twenty off-line activities, games and puzzles that
are suitable for people of all ages and backgrounds, but especially for elementary school children.
The activities cover a wide range of topics, from algorithms to artificial intelligence, from
binary numbers to boolean circuits, compression to cryptography, data representation to deadlock.
By avoiding the use of computers altogether, the activities appeal to those who lack ready
access to computers, and are ideal for people who don’t feel comfortable using them. The only
materials needed are cards, string, crayons and other household items.
Full instructions are given for each activity, and reproducibles are provided wherever possible to minimize the effort required for class preparation. Each activity includes a background section that explains its significance, and answers are provided for all problems. All you need for most of these activities are curiosity and enthusiasm.
These activities are primarily aimed at the five to twelve year-old age group. They have been used in the classroom, in science center demonstrations, in the home, and even for community fun days in a park! But they are by no means restricted to this age range: they have been used to teach older children and adults too.
This book is principally for teachers who would like to give their classes something a bit different from the standard fare, teachers at the elementary, junior high, and high school levels. It is also written for computing professionals who would like to help out in their children’s or grandchildren’s classrooms, for parents who can use these as family activities, for homeschoolers, for science centers who run educational programs for children, for computer camps or clubs, and for course instructors—including university professors—who are looking for a motivational introduction to a computer science topic. It is designed for anyone who wants to introduce people to key concepts of the information age of which they have no knowledge themselves.
Topics include the Poor Cartographer (graph coloring), the Muddy City (minimal spanning trees), Treasure Hunt (finite-state machines), the Peruvian Coin Flip (cryptographic protocols), Magic Card Flips (error correcting codes), the Chocolate Factory (human–computer interaction), and many more.
So unplug your computer, and get ready to learn what computer science is really about!
Von Tim Bell, Ian H. Witten, Mike Fellows im Buch Computer Science unplugged ... (1998) Full instructions are given for each activity, and reproducibles are provided wherever possible to minimize the effort required for class preparation. Each activity includes a background section that explains its significance, and answers are provided for all problems. All you need for most of these activities are curiosity and enthusiasm.
These activities are primarily aimed at the five to twelve year-old age group. They have been used in the classroom, in science center demonstrations, in the home, and even for community fun days in a park! But they are by no means restricted to this age range: they have been used to teach older children and adults too.
This book is principally for teachers who would like to give their classes something a bit different from the standard fare, teachers at the elementary, junior high, and high school levels. It is also written for computing professionals who would like to help out in their children’s or grandchildren’s classrooms, for parents who can use these as family activities, for homeschoolers, for science centers who run educational programs for children, for computer camps or clubs, and for course instructors—including university professors—who are looking for a motivational introduction to a computer science topic. It is designed for anyone who wants to introduce people to key concepts of the information age of which they have no knowledge themselves.
Topics include the Poor Cartographer (graph coloring), the Muddy City (minimal spanning trees), Treasure Hunt (finite-state machines), the Peruvian Coin Flip (cryptographic protocols), Magic Card Flips (error correcting codes), the Chocolate Factory (human–computer interaction), and many more.
So unplug your computer, and get ready to learn what computer science is really about!
Kapitel
- Count the dots - Binary numbers
- Colour by Numbers - Image Representation
- You Can Say That Again - Text compression
- Card Flip Magic - Error Detection & Correction
- Twenty Guesses - Information Theory
- Battleships - Searching Algorithms
- Lightest and Heaviest - Sorting Algorithms
- 19. The chocolate factory - Human interface design
Dieses Buch erwähnt ...
Personen KB IB clear | Frederick P. Brooks , Stephen R. Graubard , Donald A. Norman | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | AffordanceAffordance , Algorithmusalgorithm , Bilder , Computercomputer , computer science unpluggedcomputer science unplugged , Designdesign , Fehlererror , HCI/MMI (Human-Computer-Interaction)Human-Computer-Interaction , Informationinformation , Informationstheorieinformation theory , Kommunikationcommunication , SHRDLU , Sortierensort , Such-Algorithmen | ||||||||||||||||||||||||||||||||||||
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1 Erwähnungen
- Informatics Education - Supporting Computational Thinking - Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings (Roland Mittermeir, Maciej M. Syslo) (2008)
- New Methodology of Information Education with «Computer Science Unplugged» (Tomohiro Nishida, Yukio Idosaka, Yayoi Hofuku, Susumu Kanemune, Yasushi Kuno) (2008)
Co-zitierte Bücher
An enrichment and extension programme for primary-aged children
(Tim Bell, Ian H. Witten, Mike Fellows) (2006)Volltext dieses Dokuments
Anderswo suchen
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren. Beat hat dieses Buch auch schon in Vorträgen erwähnt.